Balancing Changes

GEN RUSH IN DEAD BY DAYLIGHT BOARD GAME Not only in the videogame, also in the board game the gen rush exist and you've probably noticed after playing a lot that sometimes the generators repair themselves too quickly ruining the killer experience completely. Without the possibility of him doing something and there being no point in continuing the game after that. After these games I felt the need to do something (house rules), rules that were not broken and would not ruin the experience for both sides. We decided to adjust some perks that were extremely strong (killers and survivors) and some powers as well. Only with slight tweaks we achieve a better experience for all players. Not only did we nerf perks but we buffed the weaker ones so that they also felt good to play. Because it is a very well-made game and there is no need to completely rework it. We start with the first and last rule that I have imposed and that works very well: CORRUPTED FOG No more than one generator can b...